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* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
AIFlatSwitch
A smooth, nice looking and IBDesignable flat design switch for iOS. Can be used instead of UISwitch.
Inspired by Creativedash's Dribbble post here
Requirements
- iOS 8.0+, tvOS 12.0+
- Xcode 11.0+
- Swift 5
Usage
Creating the flat switch
- Either programmatically
var flatSwitch = AIFlatSwitch(frame: CGRectMake(0, 0, 50, 50))
- Or in Interface Builder
Methods
To change its selected state:
flatSwitch.isSelected = true
- [x] IBInspectable
or:
flatSwitch.setSelected(true, animated: true)
To listen to its state changes:
@IBAction func handleSwitchValueChange(sender: AnyObject) {
if let flatSwitch = sender as? AIFlatSwitch {
print(flatSwitch.isSelected)
}
}
Animation observer callbacks:
flatSwitch.selectionAnimationDidStart = { isSelected in
print("New state: \(isSelected)")
}
flatSwitch.selectionAnimationDidStop = { isSelected in
print("State when animation stopped: \(isSelected)")
}
Styling the switch:
flatSwitch.lineWidth = 2.0
flatSwitch.strokeColor = UIColor.blue
flatSwitch.trailStrokeColor = UIColor.red
flatSwitch.backgroundLayerColor = UIColor.red
flatSwitch.animatesOnTouch = false
- [x] IBInspectable
Contribution guidelines
- Make your changes in your branch
- Bump the pod version in AIFlatSwitch.podspec file (e.g. 1.0.1 to 1.0.2)
- Make sure the Example project compiles and works fine in the Simulator
- Find references to your source code changes in README.md and update them (e.g. method names, changed features)
- Create a pull request
License
AIFlatSwitch is released under the MIT license. See LICENSE for details.
animated check button, checkmark
*Note that all licence references and agreements mentioned in the AIFlatSwitch README section above
are relevant to that project's source code only.