CircleMenu alternatives and similar libraries
Based on the "Menu" category.
Alternatively, view CircleMenu alternatives based on common mentions on social networks and blogs.
-
Pagemenu
A paging menu controller built from other view controllers placed inside a scroll view (like Spotify, Windows Phone, Instagram) -
SideMenu
Simple side/slide menu control for iOS, no code necessary! Lots of customization. Add it to your project in 5 minutes or less. -
SlideMenuControllerSwift
iOS Slide Menu View based on Google+, iQON, Feedly, Ameba iOS app. It is written in pure swift. -
GuillotineMenu
Our Guillotine Menu Transitioning Animation implemented in Swift reminds a bit of a notorious killing machine. -
PagingKit
PagingKit provides customizable menu UI. It has more flexible layout and design than the other libraries. -
Admob for SwiftUI
This library helps you to easily integrate the Admob SDK in your SwiftUI app. It is a wrapper around the Google Mobile Ads SDK for iOS. It provides a SwiftUI view that you can use to display banner ads in your app above your tabbar.
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README
CIRCLE MENU
Simple, elegant UI menu with a circular layout and material design animations
We specialize in the designing and coding of custom UI for Mobile Apps and Websites. Stay tuned for the latest updates:
Requirements
- iOS 9.0+
- Xcode 9.0.1
Installation
Just add CircleMenuLib folder to your project.
or use CocoaPods with Podfile:
pod 'CircleMenu'
or Carthage users can simply add to their Cartfile
:
github "Ramotion/circle-menu"
Usage
with storyboard
1) Create a new UIButton inheriting from CircleMenu
2) Add images for Normal and Selected state
3) Use delegate method to configure buttons
func circleMenu(circleMenu: CircleMenu, willDisplay button: UIButton, atIndex: Int)
4) Use properties to configure CircleMenu
@IBInspectable var buttonsCount: Int = 3
@IBInspectable var duration: Double = 2 // circle animation duration
@IBInspectable var distance: Float = 100 // distance between center button and buttons
programmatically
let button = CircleMenu(
frame: CGRect(x: 200, y: 200, width: 50, height: 50),
normalIcon:"icon_menu",
selectedIcon:"icon_close",
buttonsCount: 4,
duration: 4,
distance: 120)
button.delegate = self
button.layer.cornerRadius = button.frame.size.width / 2.0
view.addSubview(button)
delegate methods
// configure buttons
optional func circleMenu(circleMenu: CircleMenu, willDisplay button: UIButton, atIndex: Int)
// call before animation
optional func circleMenu(circleMenu: CircleMenu, buttonWillSelected button: UIButton, atIndex: Int)
// call after animation
optional func circleMenu(circleMenu: CircleMenu, buttonDidSelected button: UIButton, atIndex: Int)
// call upon cancel of the menu - fires immediately on button press
optional func menuCollapsed(circleMenu: CircleMenu)
// call upon opening of the menu - fires immediately on button press
optional func menuOpened(circleMenu: CircleMenu)
🗂 Check this library on other language:
📄 License
Circle Menu is released under the MIT license. See [LICENSE](./LICENSE) for details.
This library is a part of a selection of our best UI open-source projects.
If you use the open-source library in your project, please make sure to credit and backlink to www.ramotion.com
📱 Get the Showroom App for iOS to give it a try
Try this UI component and more like this in our iOS app. Contact us if interested.
*Note that all licence references and agreements mentioned in the CircleMenu README section above
are relevant to that project's source code only.