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Code Quality Rank: L4
Programming language: Swift
Tags: UI    
Latest version: v0.0.2

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README

Few.swift Carthage compatible

React-inspired library for writing AppKit/UIKit UIs which are functions of their state.1

SwiftBox is used for layout.

Why

UIs are big, messy, mutable, stateful bags of sadness.

Few.swift lets us express UIs as stateless, composable, immutable-ish values of their state. When their state changes, Few.swift calls a function to render the UI for that state, and then intelligently applies any changes.

To put it another way, the state is the necessary complexity of the app. The view is a mapping from state to its representation.

Example

Here's a simple example which counts the number of times a button is clicked:

// This function is called every time `component.updateState` is called.
func renderApp(component: Component<Int>, count: Int) -> Element {
    return View()
        // The view itself should be centered.
        .justification(.Center)
        // The children should be centered in the view.
        .childAlignment(.Center)
        // Layout children in a column.
        .direction(.Column)
        .children([
            Label("You've clicked \(count) times!"),
            Button(title: "Click me!", action: {
                    component.updateState { $0 + 1 }
                })
                .margin(Edges(uniform: 10))
                .width(100),
        ])
}

class AppDelegate: NSObject, NSApplicationDelegate {
    @IBOutlet weak var window: NSWindow!

    private let appComponent = Component(initialState: 0, render: renderApp)

    func applicationDidFinishLaunching(notification: NSNotification) {
        let contentView = window.contentView as NSView
        appComponent.addToView(contentView)
    }
}

Or a slightly more involved example, a temperature converter:

struct ConverterState {
    static let defaultFahrenheit: CGFloat = 32

    let fahrenheit = defaultFahrenheit
    let celcius = f2c(defaultFahrenheit)
}

private func c2f(c: CGFloat) -> CGFloat {
    return (c * 9/5) + 32
}

private func f2c(f: CGFloat) -> CGFloat {
    return (f - 32) * 5/9
}

private func renderLabeledInput(label: String, value: String, autofocus: Bool, fn: String -> ()) -> Element {
    return View()
        // Layout children in a row.
        .direction(.Row)
        .padding(Edges(bottom: 4))
        .children([
            Label(label).width(75),
            Input(
                text: value,
                placeholder: label,
                action: fn)
                // Autofocus means that the Input will become the first responder when
                // it is first added to the window.
                .autofocus(autofocus)
                .width(100),
        ])
}

private func render(component: Component<ConverterState>, state: ConverterState) -> Element {
    let numberFormatter = NSNumberFormatter()
    let parseNumber: String -> CGFloat? = { str in
        return (numberFormatter.numberFromString(str)?.doubleValue).map { CGFloat($0) }
    }
    return View()
        // Center the view.
        .justification(.Center)
        // Center the children.
        .childAlignment(.Center)
        .direction(.Column)
        .children([
            // Each time the text fields change, we re-render. But note that Few.swift
            // is smart enough not to interrupt the user's editing or selection.
            renderLabeledInput("Fahrenheit", "\(state.fahrenheit)", true) {
                if let f = parseNumber($0) {
                    component.updateState { _ in ConverterState(fahrenheit: f, celcius: f2c(f)) }
                }
            },
            renderLabeledInput("Celcius", "\(state.celcius)", false) {
                if let c = parseNumber($0) {
                    component.updateState { _ in ConverterState(fahrenheit: c2f(c), celcius: c) }
                }
            },
        ])
}

This is super cool because the only thing that's mutating is the state. Few.swift is in charge of making an in-place changes to the UI when the state changes.

See [FewDemo](FewDemo) for some more involved examples.

How does this compare to React Native/ComponentKit?

A few of the most notable differences:

  1. Few.swift is written in... Swift. Type safety is cool.
  2. Single-threaded. React Native and ComponentKit both do layout on a non-main thread. Few.swift keeps everything on the main thread currently.
  3. Both React Native and ComponentKit are battle-tested. They've been used in shipping apps. Few.swift has not.
  4. React Native has an awesome live reload feature.

Quirks

Swift's pretty buggy with concrete subclasses of generic superclasses: https://gist.github.com/joshaber/0978209efef7774393e0. This hurts.

Should I use this?

Probably :doughnut:. See above about how it's not battle-tested yet. Pull requests welcome :sparkling_heart:.

--

1. React, but for Cocoa. A reactive Cocoa, one might say.