folding-cell alternatives and similar libraries
Based on the "UITableView" category.
Alternatively, view folding-cell alternatives based on common mentions on social networks and blogs.
-
SwipeCellKit
Swipeable UITableViewCell/UICollectionViewCell based on the stock Mail.app, implemented in Swift. -
HGPlaceholders
Nice library to show placeholders and Empty States for any UITableView/UICollectionView in your project -
ReverseExtension
A UITableView extension that enables cell insertion from the bottom of a table view. -
GridView
Reusable GridView with excellent performance and customization that can be time table, spreadsheet, paging and more. -
KJCategories
Collection of native ios extensions and classes to boost development process. Such as UIKit, Foundation, QuartzCore, Accelerate, OpenCV, CoreGraphics, os and more. ่ถ ๅฎ็จๅผๅๅ ้ๅทฅๅ ทๅบ -
CollapsibleTableSectionViewController
:tada: Swift library to support collapsible sections in a table view. -
WLEmptyState
WLEmptyState is an iOS based component that lets you customize the view when the dataset of a UITableView or a UICollectionView is empty. We created a sample project with the WLEmptyState component to show how you can use it. -
SwiftyComments
UITableView based component designed to display a hierarchy of expandable/foldable comments. -
AEAccordion
Simple and lightweight UITableViewController with accordion effect (expand / collapse cells)
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README
FOLDING CELL
Expanding content cell with animation inspired by folding paper card material design.
We specialize in the designing and coding of custom UI for Mobile Apps and Websites. Stay tuned for the latest updates:
Requirements
- iOS 8.0+
- Xcode 10.2
Installation
Just add the FoldingCell.swift file to your project.
or use CocoaPods with Podfile:
pod 'FoldingCell'
or Carthage users can simply add Mantle to their Cartfile
:
github "Ramotion/folding-cell"
or Swift Package Manager by adding:
dependencies: [
.package(url: "https://github.com/Ramotion/folding-cell.git", from: "5.0.2")
]
to Package.swift
or just drag and drop FoldingCell.swift file to your project
Solution
Usage
1) Create a new cell inheriting from FoldingCell
2) Add a UIView to your cell in your storyboard or nib file, inheriting from RotatedView
.
Connect the outlet from this view to the cell property foregroundView
.
Add constraints from this view to the superview, as in this picture:
(constants of constraints may be different). Connect the outlet from this top constraint to the cell property foregroundViewTop
. (This view will be shown when the cell is in its normal state).
3) Add other UIViews to your cell, connect the outlet from this view to the cell
property containerView
. Add constraints from this view to the superview like in the picture:
(constants of constraints may be different). Connect the outlet from this top constraint to the cell property containerViewTop
.
(This view will be shown when the cell is opened)
Your result should be something like this picture:
4) Set @IBInspectable var itemCount: NSInteger
property is a count of folding (it IBInspectable you can set in storyboard). range 2 or greater. Default value is 2
Ok, we've finished configuring the cell.
5) Adding code to your UITableViewController
5.1) Add constants:
fileprivate struct C {
struct CellHeight {
static let close: CGFloat = *** // equal or greater foregroundView height
static let open: CGFloat = *** // equal or greater containerView height
}
}
5.2) Add property for calculate cells height
var cellHeights = (0..<CELLCOUNT).map { _ in C.CellHeight.close }
5.3) Override method:
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return cellHeights[indexPath.row]
}
5.4) Added code to method:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
guard case let cell as FoldingCell = tableView.cellForRowAtIndexPath(indexPath) else {
return
}
var duration = 0.0
if cellIsCollapsed {
cellHeights[indexPath.row] = Const.openCellHeight
cell.unfold(true, animated: true, completion: nil)
duration = 0.5
} else {
cellHeights[indexPath.row] = Const.closeCellHeight
cell.unfold(false, animated: true, completion: nil)
duration = 0.8
}
UIView.animateWithDuration(duration, delay: 0, options: .CurveEaseOut, animations: { _ in
tableView.beginUpdates()
tableView.endUpdates()
}, completion: nil)
}
5.5) Control if the cell is open or closed
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if case let cell as FoldingCell = cell {
if cellHeights![indexPath.row] == C.cellHeights.close {
foldingCell.selectedAnimation(false, animated: false, completion:nil)
} else {
foldingCell.selectedAnimation(true, animated: false, completion: nil)
}
}
}
6) Add this code to your new cell class
override func animationDuration(itemIndex:NSInteger, type:AnimationType)-> NSTimeInterval {
// durations count equal it itemCount
let durations = [0.33, 0.26, 0.26] // timing animation for each view
return durations[itemIndex]
}
if don't use storyboard and xib files
Create foregroundView and containerView from code (steps 2 - 3) look example: Folding-cell-programmatically
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๐ License
Folding cell is released under the MIT license. See [LICENSE](./LICENSE) for details.
This library is a part of a selection of our best UI open-source projects.
If you use the open-source library in your project, please make sure to credit and backlink to https://www.ramotion.com/
๐ฑ Get the Showroom App for iOS to give it a try
Try this UI component and more like this in our iOS app. Contact us if interested.
*Note that all licence references and agreements mentioned in the folding-cell README section above
are relevant to that project's source code only.