All Versions
11
Latest Version
Avg Release Cycle
138 days
Latest Release
87 days ago

Changelog History
Page 1

  • v3.2.2

    November 30, 2019
  • v3.2.1

    November 19, 2018
  • v3.2.0

    September 28, 2018
  • v3.1.0

    June 10, 2018

    New

    • 👍 tvOS support. (Demo app still missing)

    🛠 Fixed

    • ⚡️ Update project to Xcode 9.4
    • 🛠 Fix overlapping accesses to image container (Michael Schneider)
  • v3.0.0

    January 01, 2018
    • 👍 Xcode 9 and Swift 4 support.
    • ➕ Add completion handler methods to all animation methods.
    • 👌 Support loading remote GIFs using a URL.
  • v2.0.1

    July 30, 2017
    • 🛠 Fix Xcode 8.3 warnings
  • v2.0.0

    January 05, 2017
    • 👍 Swift 3 and Xcode 8 support.
    • 🆕 NEW: Loop control.
    • API rewritten from scratch to take advantage of new Swift features such as protocol extensions.
    • 🛠 Fixed memory leaks due to retain recycles.
    • 👍 Better documentation and examples.
  • v2.0.0-rc

    October 06, 2016
    • 👍 Swift 3 and Xcode 8 support.
    • API rewritten from scratch to take advantage of new Swift features such as protocol extensions.
    • 🛠 Fixed memory leaks due retain recycles.
    • 👍 Better documentation and examples.
  • v1.2.1

    May 28, 2016
    • 🛠 [Fixed] Fix crash when frames not preloaded in time. (@mbcharbonneau)
  • v1.2.0

    May 28, 2016
    • ⚡️ Update for Swift 2.2 (@kaishin & @Dershowitz011)
    • [New] Add frameCount public property. (@storix)
    • [New] Add needsPrescaling public property. (@storix)
    • 🛠 [Fixed] Pause the display link upon initialization. (@kaishin)
    • 🛠 [Fixed] Use proxy object to prevent strong reference cycle. (@mr-seiler)
    • 🛠 [Fixed] Conditionally invalidate displayLink. (@mr-seiler)
    • ⏪ [Fixed] Restore frame preloading to a working state. (@kaishin)
    • 🚚 [Removed] Runes dependency. (@kaishin)