ImagineEngine v0.6.0 Release Notes

Release Date: 2017-11-12 // over 6 years ago
  • New APIs

    • Animation and Actor can now be initialized with the name of a single texture to render.
    • You can now set a scene-wide name prefix for textures.
    • An action can now be easily repeated by calling repeat(action) on an ActionPerformer.
    • ๐Ÿ”Œ All plugins of a given type can now be retrieved from an object using plugins(ofType:) (thanks @TadeasKriz!)
    • ๐Ÿšš All plugins of a given type can now be removed from an object using removeAllPlugins(ofType:).
    • Actor now has a enteredScene event (thanks @Warren-Lamb!)
    • An object can now be passed to timeline and action closures, and it will be weakly referenced and passed into the closure when triggered.

    ๐Ÿ‘Œ Improvements

    • ๐Ÿ”Œ When a Scene is reset, its plugins are now deactivated then reactivated again.
    • A scene now always has a black initial background on all platforms (thanks @z0s!)
    • An actor's rect is now adapted according to its scale.
    • An actor's scale is now taken into account when evaluating scene constraints (thanks @Juanpe!)

    ๐Ÿ— > View build details and download artifacts on buddybuild:
    ๐Ÿ— > ImagineEngine (iOS, ImagineEngine-iOS)