Localize-Swift alternatives and similar libraries
Based on the "Localization" category.
Alternatively, view Localize-Swift alternatives based on common mentions on social networks and blogs.
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SwiftGen-L10n
The Swift code generator for your assets, storyboards, Localizable.strings, … — Get rid of all String-based APIs! -
BartyCrouch
Localization/I18n: Incrementally update/translate your Strings files from .swift, .h, .m(m), .storyboard or .xib files. -
LocalizationKit
Realtime Dynamic localization translation delivery system for iOS and Mac OSX in Swift. Create and update texts from localization.com without needing to recompile or redeploy. Cocapod for iOS devices (iPad, iPhone, iPod Touch and Mac) -
Localize
Localize is a framework writed in swift to localize your projects easier improves i18n, including storyboards and strings. -
L10n-swift
Localization of the application with ability to change language "on the fly" and support for plural form in any language. -
CrowdinSDK
Crowdin iOS SDK delivers all new translations from Crowdin project to the application immediately -
Locheck
Validate iOS, Android, and Mac localizations. Find errors in .strings, .stringsdict, and strings.xml files. -
Translatio
DISCONTINUED. Super lightweight library that helps you to localize strings, even directly in storyboards!
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README
Localize-Swift
Localize-Swift is a simple framework that improves i18n and localization in Swift iOS apps - providing cleaner syntax and in-app language switching.
Features
- Keep the Localizable.strings file your app already uses.
- Allow your users to change the app's language without changing their device language.
- Use .localized() instead of NSLocalizedString(key,comment) - a more Swifty syntax.
- Generate your strings with a new genstrings swift/python script that recognises .localized().
Usage
Import Localize at the top of each Swift file that will contain localized text.
If CocoaPods -
import Localize_Swift
Add .localized()
following any String
object you want translated:
textLabel.text = "Hello World".localized()
To get an array of available localizations:
Localize.availableLanguages()
To change the current language:
Localize.setCurrentLanguage("fr")
To update the UI in the view controller where a language change can take place, observe LCLLanguageChangeNotification:
NotificationCenter.default.addObserver(self, selector: #selector(setText), name: NSNotification.Name(LCLLanguageChangeNotification), object: nil)
To reset back to the default app language:
Localize.resetCurrentLanguageToDefault()
genstrings
To support this new i18n syntax, Localize-Swift includes custom genstrings swift script.
Copy the genstrings.swift file into your project's root folder and run with
./genstrings.swift
This will print the collected strings in the terminal. Select and copy to your default Localizable.strings.
The script includes the ability to specify excluded directories and files (by editing the script).
[Preferrred] Setting up with Swift Package Manager
The Swift Package Manager is now the preferred tool for distributing Localize-Swift.
From Xcode 11+ :
- Select File > Swift Packages > Add Package Dependency. Enter
https://github.com/marmelroy/Localize-Swift.git
in the "Choose Package Repository" dialog. - In the next page, specify the version resolving rule as "Up to Next Major" with "3.2.0".
- After Xcode checked out the source and resolving the version, you can choose the "Localize-Swift" library and add it to your app target.
For more info, read Adding Package Dependencies to Your App from Apple.
Alternatively, you can also add Localize-Swift to your Package.swift
file:
dependencies: [
.package(url: "https://github.com/marmelroy/Localize-Swift.git", .upToNextMajor(from: "3.2.0"))
]
Setting up with Carthage
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate Localize-Swift into your Xcode project using Carthage, specify it in your Cartfile
:
github "marmelroy/Localize-Swift"
Setting up with CocoaPods
source 'https://github.com/CocoaPods/Specs.git'
pod 'Localize-Swift', '~> 3.2'