Mendel alternatives and similar libraries
Based on the "Utility" category.
Alternatively, view Mendel alternatives based on common mentions on social networks and blogs.
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SwifterSwift
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SwiftGen
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Playbook
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BetterSafariView
A better way to present a SFSafariViewController or start a ASWebAuthenticationSession in SwiftUI. -
SwiftPlantUML
A command-line tool and Swift Package for generating class diagrams powered by PlantUML -
Pythonic.swift
DISCONTINUED. Pythonic tool-belt for Swift – a Swift implementation of selected parts of Python standard library.
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README
Mendel
Mendel - Swift miliframework for implementing evolutionary/genetic algorithms. Or, you know, Gregor Mendel.
[Logo]([email protected])
This started out as an exercise in Swift and Functional Programming, but quickly turned into something bigger.
Intro
The framework provides an Engine
protocol, describing the necessary interface for evolutionary/genetic computation using functions. Individual instantiation, population evaluation, selection, genetic operators (like mutation and crossover) and even termination conditions are all described as functions. This allows you to use techniques such as partial application and function composition to a great effect.
Here's a video showing the sample application that's build on top of Mendel in action.
Canned Functions
Mendel provides a number of canned implementations for some of those functions, see:
- [
Selections
](Mendel/Mendel/Selection.swift) for individual selection functions, such asRouletteWheel
andStochasticUniversalSampling
- [
Operators
](Mendel/Mendel/Operators.swift) for genetic operators, such asMutation
andCrossover
- [
TerminationConditions
](Mendel/Mendel/Termination.swift) for termination conditions, such as terminating after a number of iterations (NumberOfIterations
) or terminating when a given fitness threshold is reached (FitnessThreshold
)
More on Genetic Operators
Genetic Operators can be easily piped using the >>>
swift operator (which wraps the Pipe
genetic operator). E.g. if you want to perform a crossover with probability 0.1 and then a mutation with probability 0.5, you can just pass Crossover(0.1) >>> Mutation(0.5)
as your genetic operator.
The Split
operator lets you split the genetic operator flow into two paths. E.g., if you want to perform a crossover(p=0.1) only on 30% of the population and a mutation(p=0.5) on the other 70% you can do Split(0.3, Crossover(0.1), Mutation(0.5))
.
Using Pipe
and Split
together lets you build complex evolution schemes easily.
Additionally, there's a Parallel
operator, which partitions the population in batches of batchSize
and applies a genetic operator to those batches concurrently, returning only after all batches are processed.
Simple Engine
The framework provides a SimpleEngine
class which implements the Engine
protocol described below. It's a concrete implementation of a simple generational evolution engine and can be used out of the box. The two examples in the sample app were built using SimpleEngine
.
//The Genetic Engine protocol
public protocol Engine {
//The type that's being evolved
typealias Individual : IndividualType
//A collection of Individuals
typealias Population = [Individual]
//A collection of Individuals and their respective fitness scores
typealias EvaluatedPopulation = [Score<Individual>]
//MARK: Core function types
//Used to instantiate a new arbitrary Individual
typealias Factory = () -> Individual
//Used to ge a fitness score for an Individual in a given Population
typealias Evaluation = (Individual, Population) -> Fitness
//Selection Function - used to select the next iteration's Population from
//the current EvaluatedPopulation
typealias Selection = (EvaluatedPopulation, FitnessKind, Int) -> Population
//The Genetic Operator that is going to be called to modify the selected Population
typealias Operator = Population -> Population
//Termination predicate. When it returns yes, the evolution process is stopped
typealias Termination = IterationData<Individual> -> Bool
////////////////////////////////////////////////////////////////////////////
var fitnessKind: FitnessKind { get }
var factory: Factory { get }
var evaluation: Evaluation { get }
var selection: Selection { get }
var op: Operator { get }
var termination: Termination? { get }
//Called after each evolution step. Useful to update UI/inform user.
var iteration: (IterationData<Individual> -> Void)? { get }
//Starts the evolution process. This is a blocking call, it won't return until
//`termination` returns true – make sure you aren't blocking UI.
func evolve() -> Individual
}
Inspired by http://chriscummins.cc/s/genetics/ and the Functional Programming in Swift book. Hat tip to Watchmaker and Nacho Sotos' swift-genetics.