Panels alternatives and similar libraries
Based on the "Menu" category.
Alternatively, view Panels alternatives based on common mentions on social networks and blogs.
-
Pagemenu
A paging menu controller built from other view controllers placed inside a scroll view (like Spotify, Windows Phone, Instagram) -
SideMenu
Simple side/slide menu control for iOS, no code necessary! Lots of customization. Add it to your project in 5 minutes or less. -
SlideMenuControllerSwift
iOS Slide Menu View based on Google+, iQON, Feedly, Ameba iOS app. It is written in pure swift. -
CircleMenu
:octocat: ⭕️ CircleMenu is a simple, elegant UI menu with a circular layout and material design animations. Swift UI library made by @Ramotion -
GuillotineMenu
Our Guillotine Menu Transitioning Animation implemented in Swift reminds a bit of a notorious killing machine. -
PagingKit
PagingKit provides customizable menu UI. It has more flexible layout and design than the other libraries. -
Admob for SwiftUI
This library helps you to easily integrate the Admob SDK in your SwiftUI app. It is a wrapper around the Google Mobile Ads SDK for iOS. It provides a SwiftUI view that you can use to display banner ads in your app above your tabbar.
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README
Panels is a framework to easily add sliding panels to your application. It takes care of the safe area in new devices and moving your panel when the keyboard is presented/dismissed.
Updated to Swift 5.1
Usage
First, create your own panel, you can use Interface Builder, use as reference the examples provided.
Make sure that you conform the protocol Panelable
import UIKit
import Panels
class PanelOptions: UIViewController, Panelable {
@IBOutlet var headerHeight: NSLayoutConstraint!
@IBOutlet var headerPanel: UIView!
}
This protocol defines the interface needed to be able to adjust the sliding panel to the container, expanding and collapsing. It will take care of the safe area
Then in your ViewController, where the panel is presented:
class YourViewController: UIViewController {
lazy var panelManager = Panels(target: self)
override func viewDidLoad() {
super.viewDidLoad()
let panel = UIStoryboard.instantiatePanel(identifier: "YourPanelName")
let panelConfiguration = PanelConfiguration(size: .oneThird)
// To present the panel
panelManager.show(panel: panel, config: panelConfiguration)
....
// To dismiss the panel
panelManager.dismiss()
}
}
If you want to get notifications when the panel is presented, collapsed or
expanded, just conform the protocol PanelNotifications
You can find extra options in the PanelConfiguration
object:
/// Storyboard name, the first Viewcontroller will be instantiated
public var panelName: String
/// Panel height
public var panelSize: PanelDimensions
/// Panel margins between the header and the next views.
public var panelMargin: CGFloat
/// Visible area when the panel is collapsed
public var panelVisibleArea: CGFloat
/// Safe area is avoided if this flag is true.
public var useSafeArea = true
/// Collapse and expand when tapping the header view.
public var respondToTap = true
/// Collapse and expand when dragging the header view.
public var respondToDrag = true
/// Collapse when tapping outside the panel
public var closeOutsideTap = true
/// Animate the panel when the superview is shown.
public var animateEntry = false
/// If parent view is a navigationcontroller child, this flag allow a better calculation when the panelSize is .fullScreen
public var enclosedNavigationBar = true
You could add an arrow indicator to give more feedback to your panels. The perfect companion for Panels
is Arrows
Installation
CocoaPods
Add the line pod "Panels"
to your Podfile
Carthage
Add the line github "antoniocasero/Panels"
to your Cartfile
SPM
dependencies: [
.package(url: "https://github.com/antoniocasero/Panels.git", from: "2.2.3")
]
Author
Project created by Antonio Casero (@acaserop on Twitter).
Credits
Sketch UI (Elements)