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Code Quality Rank: L4
Programming language: Swift
License: MIT License
Tags: UI    
Latest version: v0.4

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README

MaterialKit

Platform Language License Issues

NOTE: This project is unmaintained.

Material design components (inspired by Google Material Design) for iOS written in Swift

Please feel free to make pull requests.

Features

  • Highly customizable
  • Complete example
  • Supports @IBDesignable to live-render the component in the Interface Builder
  • By supporting @IBInspectable, the class properties can be exposed in the Interface Builder, and you can edit these properties in realtime

  • [x] MKButton: floating action button, raised button, flat button, ripple effect

  • [x] MKTextField: ripple effect, floating placeholder

  • [x] MKTableViewCell

  • [x] MKLabel

  • [x] MKImageView

  • [x] MKLayer

  • [x] MKColor

  • [x] MKActivityIndicator

  • [x] MKRefreshControl

  • [x] MKNavigationBar

Components

MKButton

  • There are 3 types of main buttons: Floating Action Button, Raised Button, Flat Button
  • Customizable attributes: color, ripple location, animation timing function, animation duration...
let button = MKButton(frame: CGRect(x: 10, y: 10, width: 100, height: 35))
button.maskEnabled = true
button.rippleLocation = .TapLocation
button.rippleLayerColor = UIColor.MKColor.LightGreen

MKTextField

  • Single-line text field
  • Floating placeholder
  • Ripple Animation
  • Customizable attributes: color, ripple location, bottom border, animation timing function, animation duration...
textField.rippleLocation = .Left
textField.floatingPlaceholderEnabled = true
textField.placeholder = "Description"
textField.layer.borderColor = UIColor.MKColor.Green.CGColor
textField.rippleLayerColor = UIColor.MKColor.LightGreen

MKTableViewCell

  • Customizable attributes: color, ripple location, animation timing function, animation duration...
var cell = tableView.dequeueReusableCellWithIdentifier("MyCell") as MyCell
cell.rippleLocation = .Center
cell.rippleLayerColor = UIColor.MKColor.Blue

MKRefreshControl

  • Customizable attributes: color, height
var refreshControl = MKRefreshControl()
refreshControl.addToScrollView(self.tableView, withRefreshBlock: { () -> Void in
    self.tableViewRefresh()
})
refreshControl.beginRefreshing()

MKImageView (BarButtonItem), MKActivityIndicator

  • Customizable attributes: color, ripple location, animation timing function, animation duration...
  • Play ripple animation whenever you want by calling animateRipple method or by setting userInteractionEnabled = true ripple animation will be played when the label/imageview is tapped

  • Easy to customize UIBarButtonItem or UITabBarButton by using MKLabel or MKImageView

// customize UIBarButtonItem by using MKImageView
let imgView = MKImageView(frame: CGRect(x: 0, y: 0, width: 44, height: 32))
imgView.image = UIImage(named: "uibaritem_icon.png")
imgView.rippleLocation = .Center
imgView.userInteractionEnabled = true

let rightBarButton = UIBarButtonItem(customView: imgView)
self.navigationItem.rightBarButtonItem = rightBarButton

MKLayer

A subclass of CALayer.

MKColor

A category for UIColor that adds some methods to get flat colors designed by Google

// get color from UIColor
let lightBlueColor = UIColor.MKColor.LightBlue

MKNavigationBar

A custom UINavigationBar which supports elevation and adding a tint above itself

  • Customizable attributes: color, dark color, elevation, shadow opacity, tint color...
  • Set the class of the navigation bar in the storyboard designer to MKNavigationBar and set the custom properties

MKSwitch

On/off switches toggle the state of a single settings option. The option that the switch controls, as well as the state it’s in, should be made clear from the corresponding inline label. Switches take on the same visual properties of the radio button.

Installation

  • Installation with CocoaPods
    pod 'MaterialKit', '~> 0.4'
  • Copying all the files into your project
  • Using submodule

Requirements

  • iOS 8.0+
  • Xcode 6.1

License

MaterialKit is released under the MIT license. See LICENSE for details.


*Note that all licence references and agreements mentioned in the MaterialKit README section above are relevant to that project's source code only.