PanelKit alternatives and similar libraries
Based on the "UI" category.
Alternatively, view PanelKit alternatives based on common mentions on social networks and blogs.
-
Animated Tab Bar
:octocat: RAMAnimatedTabBarController is a Swift UI module library for adding animation to iOS tabbar items and icons. iOS library made by @Ramotion -
FSPagerView
FSPagerView is an elegant Screen Slide Library. It is extremely helpful for making Banner View、Product Show、Welcome/Guide Pages、Screen/ViewController Sliders. -
JTAppleCalendar
The Unofficial Apple iOS Swift Calendar View. Swift calendar Library. iOS calendar Control. 100% Customizable -
Pagemenu
A paging menu controller built from other view controllers placed inside a scroll view (like Spotify, Windows Phone, Instagram) -
SwipeCellKit
Swipeable UITableViewCell/UICollectionViewCell based on the stock Mail.app, implemented in Swift. -
Alerts Pickers
Advanced usage of UIAlertController and pickers based on it: Telegram, Contacts, Location, PhotoLibrary, Country, Phone Code, Currency, Date... -
SwiftEntryKit
SwiftEntryKit is a presentation library for iOS. It can be used to easily display overlays within your iOS apps. -
Scrollable-GraphView
An adaptive scrollable graph view for iOS to visualise simple discrete datasets. Written in Swift. -
ESTabBarController
:octocat: ESTabBarController is a Swift model for customize UI, badge and adding animation to tabbar items. Support lottie! -
SideMenu
Simple side/slide menu control for iOS, no code necessary! Lots of customization. Add it to your project in 5 minutes or less. -
Material Components for iOS
[In maintenance mode] Modular and customizable Material Design UI components for iOS -
NotificationBanner
The easiest way to display highly customizable in app notification banners in iOS -
ActiveLabel
UILabel drop-in replacement supporting Hashtags (#), Mentions (@) and URLs (http://) written in Swift -
SlideMenuControllerSwift
iOS Slide Menu View based on Google+, iQON, Feedly, Ameba iOS app. It is written in pure swift. -
TLYShyNavBar
DISCONTINUED. Unlike all those arrogant UINavigationBar, this one is shy and humble! Easily create auto-scrolling navigation bars! -
PopupDialog
A simple, customizable popup dialog for iOS written in Swift. Replaces UIAlertController alert style. -
StarWars.iOS
This component implements transition animation to crumble view-controller into tiny pieces. -
KMNavigationBarTransition
A drop-in universal library helps you to manage the navigation bar styles and makes transition animations smooth between different navigation bar styles while pushing or popping a view controller for all orientations. And you don't need to write any line of code for it, it all happens automatically. -
Whisper
:mega: Whisper is a component that will make the task of display messages and in-app notifications simple. It has three different views inside -
RazzleDazzle
A simple keyframe-based animation framework for iOS, written in Swift. Perfect for scrolling app intros. -
PaperOnboarding
:octocat: PaperOnboarding is a material design UI slider. Swift UI library by @Ramotion -
CircleMenu
:octocat: ⭕️ CircleMenu is a simple, elegant UI menu with a circular layout and material design animations. Swift UI library made by @Ramotion
WorkOS - The modern identity platform for B2B SaaS
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of PanelKit or a related project?
README
Applications using PanelKit can be seen in the showcase.
About
PanelKit is a UI framework that enables panels on iOS. A panel can be presented in the following ways:
- Modally
- As a popover
- Floating (drag the panel around)
- Pinned (either left or right)
This framework does all the heavy lifting for dragging panels, pinning them and even moving/resizing them when a keyboard is shown/dismissed.
Implementing
A lot of effort has gone into making the API simple for a basic implementation, yet very customizable if needed. Since PanelKit is protocol based, you don't need to subclass anything in order to use it. There a two basic principles PanelKit entails: panels
and a PanelManager
.
Panels
A panel is created using the PanelViewController
initializer, which expects a UIViewController
, PanelContentDelegate
and PanelManager
.
PanelContentDelegate
PanelContentDelegate
is a protocol that defines the appearance of a panel. Typically the PanelContentDelegate
protocol is implemented for each panel on its UIViewController
.
Example:
class MyPanelContentViewController: UIViewController, PanelContentDelegate {
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Panel title"
}
var preferredPanelContentSize: CGSize {
return CGSize(width: 320, height: 500)
}
}
A panel is explicitly (without your action) shown in a UINavigationController
, but the top bar can be hidden or styled as with any UINavigationController
.
PanelManager
PanelManager
is a protocol that in its most basic form expects the following:
// The view in which the panels may be dragged around
var panelContentWrapperView: UIView {
return contentWrapperView
}
// The content view, which will be moved/resized when panels pin
var panelContentView: UIView {
return contentView
}
// An array of PanelViewController objects
var panels: [PanelViewController] {
return []
}
Typically the PanelManager
protocol is implemented on a UIViewController
.
Advanced features
PanelKit has some advanced opt-in features:
- [Multi-pinning](docs/MultiPinning.md)
- [Panel resizing](docs/Resizing.md)
- [State restoration](docs/States.md)
- [Exposé](docs/Expose.md)
Installation
CocoaPods
To install, add the following line to your Podfile
:
pod 'PanelKit', '~> 2.0'
Carthage
To install, add the following line to your Cartfile
:
github "louisdh/panelkit" ~> 2.0
Run carthage update
to build the framework and drag the built PanelKit.framework
into your Xcode project.
Requirements
- iOS 10.0+
- Xcode 9.0+
Todo
Long term:
- [ ] Top/down pinning
License
This project is available under the MIT license. See the LICENSE file for more info.
*Note that all licence references and agreements mentioned in the PanelKit README section above
are relevant to that project's source code only.