TextDrawer alternatives and similar libraries
Based on the "Images" category.
Alternatively, view TextDrawer alternatives based on common mentions on social networks and blogs.
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GPUImage 3
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PassportScanner
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JLStickerTextView
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XAnimatedImage
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UIImageView-BetterFace-Swift
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Harbeth
🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. 图像、视频、相机滤镜框架 -
KFSwiftImageLoader
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MCScratchImageView
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FacebookImagePicker
DISCONTINUED. FacebookImagePicker is Facebook album photo picker written in Swift. -
DTPhotoViewerController
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SwiftDraw
Swift library and command line tool to convert SVGs into SFSymbol, PNG, PDF and Swift source code.
InfluxDB - Power Real-Time Data Analytics at Scale
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Do you think we are missing an alternative of TextDrawer or a related project?
README
TextDrawer
TextDrawer, is a UIView allows you to add text, with gesture, on UIView, or UIImage.
About
Annotating Images
TextDrawer is the easiest way to add text to UIImage
with a touch interface. You can add text, with resizable, move, and rotate gesture with UIGestureRecognizer
.
With TextDrawer, it's easily save notes on top of a UIImage
.
Requirements
- iOS 8
- Swift 1.2
Installation
CocoaPods
use_frameworks!
pod 'TextDrawer', '~> 1.0.6'
Carthage
github "remirobert/TextDrawer"
Manually
- Clone this repo and add the
TextDrawer/TextDrawer.xcodeproj
to your project - Select your project app target "Build Phases" tab
- Add the
TextDrawer.framework
to the "Link Binary With Libraries" - Create a new build phase of type "Copy Files" and set the "Destination" to "Frameworks"
- Add the
TextDrawer.framework
and check "Code Sign On Copy"
For an example, see the demo project included in this repo.
To run the example project, clone the repo, and run pod install
from the Example directory.
Getting Started
import TextDrawer
Design
This framework is composed on different parts.
The first one is the TextEditView
. It allows you to edit the text. it is composed of a UITextView
, and manage the keyboard notifications.
Next, DrawTextView
, is a UIView
, showing your text in the view.
And, TextDrawer
, it contains the above views. It allows to configure some parameter (like font, size, color, etc ...). All the gestures are managed here.
Usage
Add an instance of TextDrawer
above an UIImageView
, or an another UIView
(with an optional clear background). Adjust the size and layout of TextDrawer
however you'd like. TextDrawer
uses, Masonry
to manage auto-layout. You don't have anything to do, after that. TextDrawer
will handle, the gesture for you. See this screen bellow.
Render the TextDrawer
to an UIImage
outup:
// draw the TextDrawer view on an UIImageView
let image = drawTextView.renderTextOnView(imageViewBackground)
// render the TextDrawer View to UIImage
let image = drawTextView.render()
// render the TextDrawer View directly on an UIImage
let image = drawTextView.renderTextOnImage(image)
Clear the TextDrawer
view:
self.textDrawer.clearText()
self.textDrawer.resetTransformation()
TextDrawer
configuration:
drawTextView.font = UIFont.systemFontOfSize(34)
drawTextView.textColor = UIColor.whiteColor()
drawTextView.textAlignement = NSTextAlignment.Center
drawTextView.textBackgroundColor = UIColor.redColor()
drawTextView.text = "test input"
drawTextView.textSize = 40
Contributors
- Rémi ROBERT, creator. ( ゚ヮ゚)
License
TextDrawer
is released under an MIT License. See LICENSE
for details.
Copyright © 2015 Rémi ROBERT.
Please provide attribution, it is greatly appreciated.
*Note that all licence references and agreements mentioned in the TextDrawer README section above
are relevant to that project's source code only.