Programming language: C
License: MIT License
Tags: Game Engine    

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Raylib for Swift

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This package brings Raylib to Swift.


Raylib for Swift uses Swift's C interoperability and compiler to build Raylib from source code. So there's no setup required, just add the package as a dependency and start making games!

.package(url: "https://github.com/STREGAsGate/Raylib.git", .branch("master"))

On Windows and macOS you only need Swift. For linux, see install required libraries.


Original global functions are now static members of the Raylib type.

Raylib.initWindow(screenWidth, screenheight, "My First Raylib Window!")

To Do

It's a goal of this project to have all the global functions available on their respective types as members.

As an example Image, now has new initializers.

let image = Image(color: .green, width: 256, height: 256)

Doing this for the entire API will increase discoverability and make Raylib for Swift a more Swifty experience.

Official Readme

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!

GitHub contributors GitHub All Releases GitHub commits since tagged version [License](LICENSE)

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Windows Linux macOS Android WebAssembly

CMakeBuilds Windows Examples Linux Examples


  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
  • Multiple texture formats supported, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation) (IQM)
  • Shaders support, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +120 code examples!
  • Bindings to +50 programming languages!
  • Free and open source.

basic example

This is a basic raylib example, it creates a window and it draws the text "Congrats! You created your first window!" in the middle of the screen. Check this example running live on web here.

#include "raylib.h"

int main(void)
    InitWindow(800, 450, "raylib [core] example - basic window");

    while (!WindowShouldClose())
            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);


    return 0;

build and installation

raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the Github Releases page.

raylib is also available via multiple package managers on multiple OS distributions.

Installing and building raylib on multiple platforms

raylib Wiki contains detailed instructions on building and usage on multiple platforms.

Note that Wiki is open for edit, if you find some issue while building raylib for your target platform, feel free to edit the Wiki or open and issue related to it.

Setup raylib with multiple IDEs

raylib has been developed on Windows platform using Notepad++ and MinGW GCC compiler but it can be used with other IDEs on multiple platforms.

Projects directory contains several ready-to-use project templates to build raylib and code examples with multiple IDEs.

Note that there are lots of IDEs supported, some of the provided templates could require some review, please, if you find some issue with some template or you think they could be improved, feel free to send a PR or open a related issue.

learning and docs

raylib is designed to be learned using the examples as the main reference. There is no standard API documentation but there is a cheatsheet containing all the functions available on the library and a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.

Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here the more relevant links:

contact and networks

raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our Discord server! :)


raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.

raylib uses internally some libraries for window/graphics/inputs management and also to support different fileformats loading, all those libraries are embedded with and are available in src/external directory. Check raylib dependencies LICENSES on raylib Wiki for details.

*Note that all licence references and agreements mentioned in the Raylib for Swift README section above are relevant to that project's source code only.