ResourceKit alternatives and similar libraries
Based on the "Utility" category.
Alternatively, view ResourceKit alternatives based on common mentions on social networks and blogs.
-
SwifterSwift
A handy collection of more than 500 native Swift extensions to boost your productivity. -
SwiftGen
The Swift code generator for your assets, storyboards, Localizable.strings, … — Get rid of all String-based APIs! -
SwiftGen-Storyboard
The Swift code generator for your assets, storyboards, Localizable.strings, … — Get rid of all String-based APIs! -
R.swift
Strong typed, autocompleted resources like images, fonts and segues in Swift projects -
Dollar
A functional tool-belt for Swift Language similar to Lo-Dash or Underscore.js in Javascript -
swift-protobuf
Plugin and runtime library for using protobuf with Swift -
EZSwiftExtensions
:smirk: How Swift standard types and classes were supposed to work. -
DifferenceKit
💻 A fast and flexible O(n) difference algorithm framework for Swift collection. -
Result
Swift type modelling the success/failure of arbitrary operations. -
DeepDiff
🦀Amazingly incredible extraordinary lightning fast diffing in Swift -
Device
Light weight tool for detecting the current device and screen size written in swift. -
SwiftLinkPreview
It makes a preview from an URL, grabbing all the information such as title, relevant texts and images. -
WhatsNew
Showcase new features after an app update similar to Pages, Numbers and Keynote. -
Codextended
Extensions giving Swift's Codable API type inference super powers 🦸♂️🦹♀️ -
Popsicle
Delightful, extensible Swift value interpolation framework. -
SwiftyJSONAccelerator
macOS app to generate Swift 5 code for models from JSON (with Codeable) -
Playbook
📘A library for isolated developing UI components and automatically taking snapshots of them. -
ReadabilityKit
Preview extractor for news, articles and full-texts in Swift -
ObjectiveKit
Swift-friendly API for a set of powerful Objective C runtime functions. -
Compass
:earth_africa: Compass helps you setup a central navigation system for your application -
Bow
🏹 Bow is a cross-platform library for Typed Functional Programming in Swift -
Solar
A Swift micro library for generating Sunrise and Sunset times. -
Pythonic.swift
Pythonic tool-belt for Swift – a Swift implementation of selected parts of Python standard library. -
SwiftyUtils
All the reusable code that we need in each project -
Prototope
Swift library of lightweight interfaces for prototyping, bridged to JS.
Appwrite - The Open Source Firebase alternative introduces iOS support
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of ResourceKit or a related project?
README
ResourceKit
[](LICENSE)
Enable autocomplete use resources in swift project.
まだハードコードで消耗してるの? ResourceKitで安全コーディング!
How does ResourceKit work?
ResouceKit makes your code that uses write for resources:
Becomes clear
, nessary to cast and guessing easy what a method will return.Checked
, the mistaken character doesn't enter your app code.Autocompleted
, never have to exist hard code when using resource.
Standard use resources.
// Get ViewController
let storyboard = UIStoryboard(name: "Storyboard", bundle: nil)
let viewController = storyboard.instantiateViewController(withIdentifier: "XXXX") as! ViewController
// PerformSegue
performSegue(withIdentifier: "Open", sender: sender)
// Nib
let nib = UINib(nibName: "TableViewCell", bundle: nil)
let cell = nib.instantiate(withOwner: nil, options: nil)[0] as! TableViewCell
Please see ResouceKitDemo
for more information, or Examples.md
Use ResourceKit.
// Get ViewController
let viewController = ViewController.instanceFromStoryboard() // <- viewController is ViewController class.
// PerformSegue
performSegueOpen() // <- can write to use autocomplete.
// Nib
let cell = TableViewCell.Xib.view() // <- easy get instance.
Features
After installing ResourceKit into your project, and build it. ResourceKit will correct any missing/changed/added resources.
ResouceKit supports resource types.
Installation
CocoaPods is the recommended way of installation, as this avoids including any binary files into your project.
Cocoapods
- Add
pod 'ResourceKit'
to your Podfile and run pod install. - In Xcode: Click on your project in the file list, choose your target under TARGETS, click the Build Phases tab and add a New Run Script Phase by clicking the little plus icon in the top left.
- Drag the new Run Script phase above the Compile Sources phase and below Check Pods Manifest.lock, expand it and paste the following script:
"$PODS_ROOT/ResourceKit/ResourceKit"
- Build your project, in Finder you will now see a ResourceKit.generated.swift in the $SRCROOT-folder, drag the ResourceKit.generated.swift files into your project and uncheck Copy items if needed
Manual
- Download a ResourceKit , unzip it and put it your source root directory.
- In Xcode: Click on your project in the file list, choose your target under TARGETS, click the Build Phases tab and add a New Run Script Phase by clicking the little plus icon in the top left
- Drag the new Run Script phase above the Compile Sources phase, expand it and paste the following script: "$SRCROOT/ResourceKit"
- Build your project, in Finder you will now see a
ResourceKit.generated.swift
in the $SRCROOT-folder, drag theResourceKit.generated.swift
files into your project and uncheck Copy items if needed.
TODO:
- [x] Cocoapods support.
- [x] Images support.
- [x] LocaliazedString Support.
- [x] Adjust indent.
- [x] Collaboration SegueAddition.
- [x] User Chose Generate Resource Support.
Help:
Q.When want to use a Third party UI Library, how should it be done
A. You can write import CustomView
to ResourceKit.generated.swift
.
And build again, but It's left import CustomView
!
License
ResourceKit is released under the MIT license. See LICENSE.txt for details.
*Note that all licence references and agreements mentioned in the ResourceKit README section above
are relevant to that project's source code only.