SamuraiTransition alternatives and similar libraries
Based on the "Transition" category.
Alternatively, view SamuraiTransition alternatives based on common mentions on social networks and blogs.
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TLYShyNavBar
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SPStorkController
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EasyTransitions
A simple way to create custom interactive UIViewController transitions. -
RevealingSplashView
A Splash view that animates and reveals its content, inspired by the Twitter splash. -
SPLarkController
Custom transition between two controller. Translate to top. -
AudioIndicatorBars
AIB indicates for your app users which audio is playing. Just like the Podcasts app. -
ImageTransition
ImageTransition is a library for smooth animation of images during transitions.
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README
SamuraiTransiton is a ViewController transition framework in Swift.
It is an animation as if Samurai cut out the screen with a sword.
transition types
horizontal | vertical | diaonally | cross |
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x | jagged | circle | rectangle |
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triangle | shredded | chopped |
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Usage
Simple
// make your view controller a subclass of SamuraiViewController
// present it as normal
import SamuraiTransition
class ModalViewController: SamuraiViewController {
//...
}
class ViewController: UIViewController {
@IBAction func horizontalZan(_ sender: Any) {
let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "ModalViewController") as! ModalViewController
present(vc, animated: true, completion: nil)
}
@IBAction func verticalZan(_ sender: Any) {
let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "ModalViewController") as! ModalViewController
// customization
vc.samuraiTransition.zan = .vertical
present(vc, animated: true, completion: nil)
}
@IBAction func diagonallyZan(_ sender: Any) {
let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "ModalViewController") as! ModalViewController
// customization
vc.samuraiTransition.zan = .diagonally
present(vc, animated: true, completion: nil)
}
}
Attributes you can set
//Time of transition
public var duration: TimeInterval = 0.33
//presenting or not
public var presenting = true
//horizontal or vertical or diagonally
public var zan = Zan.horizontal
//enable or disable affine processing when ModalViewcontroller appears
public var isAffineTransform: Bool = true
//Passing point of the sword line
public var zanPoint: CGPoint?
//sword line color
public var zanLineColor = UIColor.black
//sword line width
public var zanLineWidth: CGFloat = 1.0
Custom
class ViewController: UIViewController {
let transition = SamuraiTransition()
override func viewDidLoad() {
super.viewDidLoad()
transition.duration = 1.0
transition.zan = Zan.vertical
transition.isAffineTransform = false
transition.zanLineColor = .blue
transition.zanLineWidth = 2.0
}
@IBAction func tapModalButton(_ sender: AnyObject) {
let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "ModalViewController") as! ModalViewController
let button = sender as! UIButton
transition.zanPoint = CGPoint(x: button.center.x, y: button.center.y)
// vc.transitioningDelegate = transition
vc.transitioningDelegate = self
present(vc, animated: true, completion: nil)
}
}
extension ViewController: UIViewControllerTransitioningDelegate {
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
transition.presenting = true
return transition
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
transition.presenting = false
return transition
}
}
Requirements
- Xcode 10 or higher
- iOS 9.0 or higher
- Swift 5.0
Installation
CocoaPods
pod 'SamuraiTransition'
Carthage
- Insert
github "hachinobu/SamuraiTransition"
- Run
carthage update
. - Link your app with
SamuraiTransition.framework
inCarthage/Build
.
License
SamuraiTransiton is available under the MIT license. See the LICENSE file for more info.
*Note that all licence references and agreements mentioned in the SamuraiTransition README section above
are relevant to that project's source code only.