RandomColorSwift alternatives and similar libraries
Based on the "Colors" category.
Alternatively, view RandomColorSwift alternatives based on common mentions on social networks and blogs.
9.7 8.7 L5 RandomColorSwift VS SwiftGen-ColorsA tool to auto-generate Swift enums for your UIColor constants.
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest. Visit our partner's website for more details.
Do you think we are missing an alternative of RandomColorSwift or a related project?
Random Color Swift
Inspired by David Merfield's randomColor.js. It is a ported version to Swift. You can use the library to generate attractive random colors on iOS or macOS.
This framework supports Swift 4.0/4.2/5.0 and above.
Swift Package Manager
Just like using any other Swift Package, add this repo to the
dependencies section and depend it in your target:
let package = Package( name: "MyApp", //... dependencies: [ .package(url: "https://github.com/onevcat/RandomColorSwift.git", .upToNextMajor(from: "2.0.0")), ], targets: [ .target( name: "MyApp", dependencies: ["RandomColor"]), ]
Or, use the Swift Package Manager integrated in Xcode 11 or above to add this package as a dependency to your app.
The easiest way to use
RandomColor is installing it by CocoaPods. Add these lines to your Podfile:
source 'https://github.com/CocoaPods/Specs.git' platform :ios, '8.0' # platform :osx, '10.10' use_frameworks! pod 'RandomColorSwift'
Carthage is also supported:
If you need to support iOS 7.x, you will need to add the library manually into your project since dynamic framework is not supported for iOS 7.
Clone this repo and throw the source files under
RandomColor folder into your project to use it.
import RandomColor // Returns a UIColor or NSColor object for an attractive color let color = randomColor() // Returns an array of ten green colors let greenColors = randomColors(count: 10, hue: .green) // Returns a color for light blue let lightBlurColor = randomColor(hue: .blue, luminosity: .light) // Returns a color for a 'truly random' color let randomColor = randomColor(hue: .random, luminosity: .random) // Returns an array of ten dark pink colors let darkPinkColors = randomColors(count: 10, hue: .pink, luminosity: .dark) // Returns an array of twenty colors at hue of 120 let colors = randomColors(count: 20, hue: .value(120), luminosity: .random)
There is also a demo project in this repo.
You can pass an options object to influence the type of color it produces. The options object accepts the following properties:
Hue – Controls the hue of the generated color. Possible hue values for colors are
.value(Int). If you use
.value(Int), you should pass an
Int between 0 and 360.
Luminosity – Controls the luminosity of the generated color. You can pass
Count – An
Int which specifies the number of colors to generate.
Thanks for David Merfield bringing us randomColor.js, which is a great utility.
This project is licensed under the terms of the MIT license.
*Note that all licence references and agreements mentioned in the RandomColorSwift README section above are relevant to that project's source code only.