ObjectiveKit alternatives and similar libraries
Based on the "Utility" category.
Alternatively, view ObjectiveKit alternatives based on common mentions on social networks and blogs.
-
SwifterSwift
A handy collection of more than 500 native Swift extensions to boost your productivity. -
SwiftGen-Storyboard
The Swift code generator for your assets, storyboards, Localizable.strings, … — Get rid of all String-based APIs! -
SwiftGen
The Swift code generator for your assets, storyboards, Localizable.strings, … — Get rid of all String-based APIs! -
SwiftLinkPreview
It makes a preview from an URL, grabbing all the information such as title, relevant texts and images. -
Playbook
📘A library for isolated developing UI components and automatically taking snapshots of them. -
BetterSafariView
A better way to present a SFSafariViewController or start a ASWebAuthenticationSession in SwiftUI. -
SwiftPlantUML
A command-line tool and Swift Package for generating class diagrams powered by PlantUML -
Pythonic.swift
DISCONTINUED. Pythonic tool-belt for Swift – a Swift implementation of selected parts of Python standard library.
InfluxDB - Purpose built for real-time analytics at any scale.
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of ObjectiveKit or a related project?
README
ObjectiveKit
ObjectiveKit provides a Swift friendly API for a set of powerful Objective C runtime functions.
Usage
To use ObjectiveKit:
Import ObjectiveKit at the top of your Swift file:
import ObjectiveKit
The next step is to create an ObjectiveClass object typed for the class you want to modify or introspect:
let viewClass = ObjectiveClass<UIView>()
If using ObjectiveKit on a custom Swift class, make sure that it inherits at some point from NSObject and that it is exposed to the Objective C runtime using the @objc flag.
Introspection
You can learn more about classes at runtime with these handy introspection methods:
let mapViewClass = ObjectiveClass<MKMapView>()
let ivars = mapViewClass.ivars // An array of ivars.
let selectors = mapViewClass.selectors // An array of selectors.
let properties = mapViewClass.properties // An array of properties.
let protocols = mapViewClass.protocols // An array of protocols.
Modifying classes at runtime
Add a pre-existing selector from another class to your ObjectiveClass:
let viewClass = ObjectiveClass<UIView>()
viewClass.addSelector(#selector(testSelector), from: self.classForCoder)
let view = UIView()
view.perform(#selector(testSelector))
Add a custom method by providing the implementation with a closure:
let viewClass = ObjectiveClass<UIView>()
viewClass.addMethod(closureName, implementation: {
print("hello world")
})
let view = UIView()
view.performMethod(closureName)
ObjectiveKit also supports exchanging selectors in the same class:
let viewClass = ObjectiveClass<UIView>()
viewClass.exchangeSelector(#selector(UIView.layoutSubviews), with: #selector(UIView.xxx_layoutSubviews))
Creating classes at runtime
Lastly, you can also create a custom ObjC class at runtime:
let runtimeClass = RuntimeClass(superclass: UIView.self)
runtimeClass.addIvar(ivarName, type: .Float)
let runtimeObject = runtimeClass.allocate()
runtimeObject.setValue(4.0, forKey: ivarName)
Setting up
Setting up with CocoaPods
source 'https://github.com/CocoaPods/Specs.git'
pod 'ObjectiveKit', '~> 0.2'
Setting up with Carthage
Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate ObjectiveKit into your Xcode project using Carthage, specify it in your Cartfile
:
github "marmelroy/ObjectiveKit"