Walker alternatives and similar libraries
Based on the "Animation" category.
Alternatively, view Walker alternatives based on common mentions on social networks and blogs.
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SkeletonView
☠️ An elegant way to show users that something is happening and also prepare them to which contents they are awaiting -
IBAnimatable
Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable. -
AnimatedCollectionViewLayout
A UICollectionViewLayout subclass that adds custom transitions/animations to the UICollectionView without effecting your existing code. -
Presentation
:bookmark_tabs: Presentation helps you to make tutorials, release notes and animated pages. -
EasyAnimation
A Swift library to take the power of UIView.animateWithDuration(_:, animations:...) to a whole new level - layers, springs, chain-able animations and mixing view and layer animations together! -
Fluid Slider
:octocat:💧 A slider widget with a popup bubble displaying the precise value selected. Swift UI library made by @Ramotion -
ZoomTransitioning
ZoomTransitioning provides a custom transition with image zooming animation and swiping the screen edge. -
navigation-toolbar
:octocat: Navigation toolbar is a slide-modeled UI navigation controller made by @Ramotion -
CAROUSEL
List a collection of items in a horizontally scrolling view. A scaling factor controls the size of the items relative to the center. -
Garland View
:octocat: ≡ GarlandView seamlessly transitions between multiple lists of content. Swift UI library made by @Ramotion -
SPPerspective
Widgets iOS 14 animation with 3D and dynamic shadow. Customisable transform and duration. -
Numbers Animation
Numbers animation allows you to click on different numbers and accordingly it will animate numbers in a cool way. It has a very attractive UI and is very easy to use. -
CircularReveal
CircularReveal is a SwiftUI modifier that allows presenting views with a circular animation
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README
The story
Seeing the animations behind Paper, or the transitions behind Mail, being in a world of flat design and transitions, user interaction, app behavior and responsiveness are key, we need good and fast animations to delight our users in every tap, every scroll, every moment that they spend in our app.
After lots of apps, designs and animations, after trying some of the most famous web frameworks and after I learnt FramerJS, which has one of the most beautiful springs I've seen. I'm building a collection of my knowledge, as I said when I was learning iOS development I would do, let me present Walker to you, an animation engine and library.
Walker has a bohemian companion that wanders with him, Morgan, a set of animations that will make your life easier when developing iOS apps. Note that Morgan is unfinished and always improving.
Code
Walker has different types of use cases and behaviors, you can either have a chain of animations with different blocks and callbacks, or reuse animations and apply them in different cases.
animate(view) {
$0.alpha = 1
}.then {
print("First animation done")
}.chain {
$0.width = 300
}.finally {
print("Animations done")
}
Inside every animation there are different curves, the basic ones, which are Linear, Ease, EaseIn, EaseOut and EaseInOut, a custom Cubic Bezier and a Spring animation.
Cubic Bezier
Considering Linear, Ease, EaseIn, EaseOut and EaseInOut cubic animations, the following animation will just have the Bezier one, even though everything is called the same way.
animate(view, curve: .Bezier(1, 0.4, 1, 0.4)) {
$0.x = 100
}
Springs
Springs are the most beautiful animations in the spectrum, taking inspiration of the curve used in FramerJS, you'll have a look alike feel that you are going to be able to configure like the following set.
spring(view, spring: 200, friction: 10, mass: 10) {
$0.x = 40
}
Chains
As stated in the first example, you can chain animations, but not only animations with the same curve, every block has an independent status, so you'll be able to chain springs and bezier animations, being notified when everything finishes if you want.
spring(view, spring: 200, friction: 10, mass: 10) {
$0.x = 100
}.chain {
$0.x = 0
}
Create your own
It wouldn't be a good animation engine if you couldn't reuse animations, there's a component inside the engine called Still, this one will talk to the background motor and will provide you with a CAKeyframeAnimation
, just by calling this:
let animation = Still.bezier(.PositionX, curve: .Bezier(1, 0.4, 1, 0.4))
Still can have, as the engine above, Cubic Bezier and Spring animations inside, each one configured differently. Note also that this will provide a layer animation.
Finally, this animation won't be tight to a final value or to any view, so you can reuse it across by distilling it:
distill((animation: animation, final: 100), view: view)
Distill works with as many animations at a time as you want.
More questions?
Have more questions and want to see more implementation in detail? We have a demo for you. Inside it you'll find some different animations applied into different views, you can check the file right here. If you still have something unclear, don't hesitate to contact me or open an issue.
Installation
Walker is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'Walker'
Walker is also available through Carthage. To install just write into your Cartfile:
github 'RamonGilabert/Walker'
Upcoming features
Check out the ROADMAP file to see the upcoming features that we are thinking to implement and don't hesitate to open an issue or make a PR with a proposal in the roadmap.
Author
Ramon Gilabert with ♥️
Contribute
We would love you to contribute to Walker, check the CONTRIBUTING file for more info.
License
Walker is available under the MIT license. See the LICENSE file for more info.
*Note that all licence references and agreements mentioned in the Walker README section above
are relevant to that project's source code only.