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Code Quality Rank: L5
Monthly Downloads: 0
Programming language: Swift
License: Unknown
Tags: UI    
Latest version: v3.1.0

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README

⚠️ DEPRECATED, NO LONGER MAINTAINED

ImagePicker

Version Carthage Compatible License Platform Swift Join the chat at https://gitter.im/hyperoslo/ImagePicker

Description

ImagePicker is an all-in-one camera solution for your iOS app. It lets your users select images from the library and take pictures at the same time. As a developer you get notified of all the user interactions and get the beautiful UI for free, out of the box, it's just that simple.

ImagePicker has been optimized to give a great user experience, it passes around referenced images instead of the image itself which makes it less memory consuming. This is what makes it smooth as butter.

Usage

ImagePicker works as a normal controller, just instantiate it and present it.

let imagePickerController = ImagePickerController()
imagePickerController.delegate = self
present(imagePickerController, animated: true, completion: nil)

ImagePicker has three delegate methods that will inform you what the users are up to:

func wrapperDidPress(_ imagePicker: ImagePickerController, images: [UIImage])
func doneButtonDidPress(_ imagePicker: ImagePickerController, images: [UIImage])
func cancelButtonDidPress(_ imagePicker: ImagePickerController)

ImagePicker supports limiting the amount of images that can be selected, it defaults to zero, which means that the user can select as many images as he/she wants.

let imagePickerController = ImagePickerController()
imagePickerController.imageLimit = 5

Optional bonus

Configuration

You can inject Configuration instance to ImagePicker, which allows you to configure text, colors, fonts and camera features

var configuration = Configuration()
configuration.doneButtonTitle = "Finish"
configuration.noImagesTitle = "Sorry! There are no images here!"
configuration.recordLocation = false

let imagePicker = ImagePickerController(configuration: configuration)
Resolve assets

As said before, ImagePicker works with referenced images, that is really powerful because it lets you download the asset and choose the size you want. If you want to change the default implementation, just add a variable in your controller.

public var imageAssets: [UIImage] {
  return AssetManager.resolveAssets(imagePicker.stack.assets)
}

And when you call any delegate method that returns images, add in the first line:

let images = imageAssets

Installation

ImagePicker is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod 'ImagePicker'

ImagePicker is also available through Carthage. To install just write into your Cartfile:

github "hyperoslo/ImagePicker"

Author

Hyper made this with ❤️

Contribute

We would love you to contribute to ImagePicker, check the CONTRIBUTING file for more info.

License

ImagePicker is available under the MIT license. See the LICENSE file for more info.


*Note that all licence references and agreements mentioned in the ImagePicker README section above are relevant to that project's source code only.