PanelKit alternatives and similar libraries
Based on the "UI" category.
Alternatively, view PanelKit alternatives based on common mentions on social networks and blogs.
-
Material
Express your creativity with Material, an animation and graphics framework for Google's Material Design and Apple's Flat UI in Swift. -
Animated Tab Bar
RAMAnimatedTabBarController is a Swift module for adding animation to tabbar items. -
FSPagerView
FSPagerView is an elegant Screen Slide Library. It is extremely helpful for making Banner View、Product Show、Welcome/Guide Pages、Screen/ViewController Sliders. -
Scrollable-GraphView
An adaptive scrollable graph view for iOS to visualise simple discrete datasets. Written in Swift. Originally written for a small personal project. -
Alerts Pickers
Advanced usage of UIAlertController with TextField, DatePicker, PickerView, TableView and CollectionView. -
SideMenu
Simple side menu control for iOS in Swift inspired by Facebook. Right and Left sides. No coding required. -
NotificationBanner
The easiest way to display highly customizable in app notification banners in iOS. -
ESTabBarController
A highly customizable TabBarController component, which is inherited from UITabBarController. -
TLYShyNavBar
Unlike all those arrogant UINavigationBar, this one is shy and humble! Easily create auto-scrolling navigation bars! -
KMNavigationBarTransition
A drop-in universal library helps you to manage the navigation bar styles and makes transition animations smooth between different navigation bar styles while pushing or popping a view controller for all orientations. And you don't need to write any line of code for it, it all happens automatically. -
RazzleDazzle
A simple keyframe-based animation framework for iOS, written in Swift. Perfect for scrolling app intros. -
CircleMenu
CircleMenu is a simple, elegant UI menu with a circular layout and material design animations.
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README
Applications using PanelKit can be seen in the showcase.
About
PanelKit is a UI framework that enables panels on iOS. A panel can be presented in the following ways:
- Modally
- As a popover
- Floating (drag the panel around)
- Pinned (either left or right)
This framework does all the heavy lifting for dragging panels, pinning them and even moving/resizing them when a keyboard is shown/dismissed.
Implementing
A lot of effort has gone into making the API simple for a basic implementation, yet very customizable if needed. Since PanelKit is protocol based, you don't need to subclass anything in order to use it. There a two basic principles PanelKit entails: panels
and a PanelManager
.
Panels
A panel is created using the PanelViewController
initializer, which expects a UIViewController
, PanelContentDelegate
and PanelManager
.
PanelContentDelegate
PanelContentDelegate
is a protocol that defines the appearance of a panel. Typically the PanelContentDelegate
protocol is implemented for each panel on its UIViewController
.
Example:
class MyPanelContentViewController: UIViewController, PanelContentDelegate {
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Panel title"
}
var preferredPanelContentSize: CGSize {
return CGSize(width: 320, height: 500)
}
}
A panel is explicitly (without your action) shown in a UINavigationController
, but the top bar can be hidden or styled as with any UINavigationController
.
PanelManager
PanelManager
is a protocol that in its most basic form expects the following:
// The view in which the panels may be dragged around
var panelContentWrapperView: UIView {
return contentWrapperView
}
// The content view, which will be moved/resized when panels pin
var panelContentView: UIView {
return contentView
}
// An array of PanelViewController objects
var panels: [PanelViewController] {
return []
}
Typically the PanelManager
protocol is implemented on a UIViewController
.
Advanced features
PanelKit has some advanced opt-in features:
- [Multi-pinning](docs/MultiPinning.md)
- [Panel resizing](docs/Resizing.md)
- [State restoration](docs/States.md)
- [Exposé](docs/Expose.md)
Installation
CocoaPods
To install, add the following line to your Podfile
:
pod 'PanelKit', '~> 2.0'
Carthage
To install, add the following line to your Cartfile
:
github "louisdh/panelkit" ~> 2.0
Run carthage update
to build the framework and drag the built PanelKit.framework
into your Xcode project.
Requirements
- iOS 10.0+
- Xcode 9.0+
Todo
Long term:
- [ ] Top/down pinning
License
This project is available under the MIT license. See the LICENSE file for more info.
*Note that all licence references and agreements mentioned in the PanelKit README section above
are relevant to that project's source code only.